VISUAL A pale woman with eyes that swirl like liquid gold and, at times, seem to be illuminated from within with thick, dark lashes, Evelyn's face has some uneven skin tone of differing shades of paleness that she often corrects with a light powder. Though her skin is soft and supple to the touch, the markings and discoloration resemble that of marble or alabaster β reacting to wounds and impacts as stone does, with fissures and cracks appearing.
Starting at her right temple, a small fissure travels down to her cheekbone. It is darker in color and harder to hide beneath the makeup, but with how she often wears her hair, it is easy to hide. Her lips are plump and full, though often chapped or irritated from the elements or how often she chews on them out of nervous habit.
Most of the skin from the neck down is more textured looking than her face save for her hands and chest β which itself has a nasty scar, just off center to the far side of her heart ( easily hidden beneath clothes ). It is a deep scar, like someone took a knife or dagger and stabbed a statue that shattered at the impact beneath, fissuring out over some of her breast and up higher on her shoulder. The deeper part is filled in with what looks like gold, simmering in the light, and only has a slightly raised texture despite how nasty the wound was.
She has a scar on her shoulder from when she attempted to fly as a child and fell from a tree; upon impact, she broke a bone that punctured the skin. Thankfully, there was no lasting damage other than the scar. She has a few on her arms and legs from fights and battles.
Her hair is warm honey blonde with streaks/strands of gold mixed throughout. It is long, wavy, and well-maintained. Often worn loose but kept within the confines of her hood, a few rogue strands falling loose. She will often wear it in a braid.
Evelyn's eyes are gold with a soft illumination from within. That same gentle glow radiates around her, more prominent with positive emotions she feels, and disappears entirely when she is in distress, feeling sad, or other negative emotions.
Two large white wings sprout from her back, turning a muted gold/rose gold towards the tips.
She wears her red and gold cleric robes closed tightly around the neck, showing very little skin save for wearing the red velvet dress when she has somewhere important or fancy to be. In battle, she wears scale mail armor, with vestments overtop, and when she's not in battle, she typically wears only her vestments and robes with a hooded cloak embroidered with gold filigree overtop to hide her wings.
AURAL Has a Western Heartlands/Baldur's Gate accent, which some say is similar to RP/BBC English. When she speaks Celestial or laughs, there is a ringing to her voice, like hand bells or chimes. She speaks Common, Celestial, Goblin, Dwarvish, and is picking up on Elvish as she travels with her party.
OLFACTORY Those with celestial blood have a naturally pleasant scent; Evelyn's is vanilla mixed with sandalwood and musk with a hint of orange blossom and tuberose. ( Giorgio Armani My Way Eau De Parfum is the inspiration I took for how she smells. )
DEMEANOUR Proper, yet warm and friendly. She is a woman who wears her heart on her sleeve, desperate to care for those in need, even if brings her pain in the end. Steadfastly loyal to her friends and family. She is extremely protective and will do whatever she can to help someone. Faithful to her God and lives by the dogma of Helm.
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β‘ = PREPARED
CANTRIPS
1ST LEVEL
2ND LEVEL
3RD LEVEL
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DAMAGE RESISTANCE: NECROTIC, RADIANT
HEALING HANDS
IMPLEMENT OF PEACE
LIGHT BEARER
RADIANT SOUL
CHANNEL DIVINITY
CHANNEL DIVINITY: BALM OF PEACE
BALDUR'S GATE FEATURE: RELIGIOUS COMMUNITY
EMBOLDENING BOND
CHANNEL DIVINITY: TURN UNDEAD
TELEKENETIC
TELEKENETIC SHOVE
DESTROY UNDEAD
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EVELYN'S BACKGROUNDS/FLAWS
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β ruby worth 50gp that has been placed into a gold setting and attached to a necklace chain.
β a painted feather to mimic one of a phoenix wrapped in copper wire, able to be consumed for 500gp worth of components. it glows blue when evelyn touches it.
β onyx raven statue.
β a carved statue of a dog with tourmaline eyes.
β 25gp worth of scrimshaw.
100gp worth of components:
β holy water (23) β 25gp ( two given to a party member )
β book β aurora fortuna's grimoire β 25gp ( book of spells written by her sister bethany under a pseudonym )
β 50gp worth of diamonds
β owlbear pelt
β 2 wolf pelts
β augry bones
β amulet
β clothes, common
β clothes, common
β prayer book
β alms box
β vestments
β incense (2)
β waterskin
β candle (10)
β rations (7)
β censer
β tinderbox
β blanket
β tent
β bedroll
β ropes
β bag of holding
β holy symbol
β component pouch
β snowshoes
β crampons
β scale mail
β shield
β mace
β dart
β dagger
equipped armor and gear ( adventuring ):
β two heavy cloaks
β mithral half-plate
β shield of shield ( +2 shield that gives the wearer the reaction to cast shield )
β holy vestments
β gold and ruby ring
β long underwear
β woolen stockings
β thick pants
β tunic
β yak fur scarf
β fur-lined leather gloves
β fur-lined leather boots
β netherese cloak of disguise self ( cursed item ) - cloak grants the wearer infernal qualities ( evelyn no longer looks like an aasimar, but a winged tiefling with red skin, black hair, horns, leathery wings, and golden eyes ). wearer is immune to cold and fights against urges brought on by fiendish or devilish intent ( she is currently fighting against urges associated with fierna descendants, lust and rage ). no longer bound to the restrictions of radiant soul, evelyn now has a flight speed and can use it at will, whereas before, she could only fly as long as radiant soul would allow her despite having tangible wings. evelyn cannot remove the cloak through normal means, but it can be broken with remove curse or broken with a magical weapon, but it will destroy the cloak. over time, as evelyn attunes to the cloak and becomes comfortable with it, she will be able to change her appearance between that of her normal self, fiendish self, or a hybrid of the two. the cloak is protective in mysterious ways that no one understands, occasionally safeguarding her against attacks that are a few points above her ac or rolls. the cloak has changed shape twice to that of a choker or a high-collared dress. ( i will likely rp her as normal without the cloak unless people want to deal with develyn. )
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North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter's fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of lightβa beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day's sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter's dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
The people of Icewind Dale know Auril's wrath when they feel it, and they have a name for the unending winter she has inflicted on them. They call it the Everlasting Rime. No one understands why the Frostmaiden has imposed her will in this way or why the other gods refuse to challenge her. This prolonged winter, which has gone on for more than two years, threatens to doom not just the flickering lights of civilization known as Ten-Towns but also the indigenous flora and fauna that need sunlight and the change of seasons to survive.
Not all creatures are discouraged by what has transpired north of the Spine of the World. The long nights and sunless days are a blessing to Xardorok Sunblight, a duergar who longs to carve out a domain for himself on the surface and enslave the people of Ten-Towns in the process. Already, he has taken advantage of Auril's magic and raised a fortress amid the dark shadows of the mountains. From here, his underlings strike out across the tundra in search of chardalynβa crystalline substance known to exist only in Icewind Dale. Once he gathers enough of it, Xardorok plans to construct a chardalyn dragon and unleash it upon Ten-Towns.
Despite Auril's blizzards and other deterrents, visitors still come and go. Among the recent arrivals are four wizards of the Arcane Brotherhood, a powerful society of spellcasters based in Luskan. They've come chasing rumors of a lost city buried under the Reghed Glacierβa fragment of the long-gone Empire of Netheril, whose wizards wielded magic that terrified the gods. Netherese magic has a way of attracting power-hungry wizards, as members of the Arcane Brotherhood often are. The cities of Netheril floated among the clouds, making them almost impervious to assault for centuries. Then, nearly two thousand years ago, this floating city crashed during the fall of the empire, and no one has found or explored it since. It is, arguably, Icewind Dale's greatest secretβa necropolis of Netherese wizards and the magic they left behind. What survived the crash is anyone's guess, but we're about to find out!
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name: nathaniel
relation: father
about: from a long line of aasimar ( or celestial blooded ) and from being nobility, but being the youngest son, he was allowed to do as he pleased, thus adventuring and taking on smithing as hobbies in his younger years. fell into riches and retired from adventuring.
name: miriam
relation: mother
about: aasimar, but doesn't know her lineage, and as far as she knows, she was an orphan whom a traveling circus found and took in. was an aerial act with an aarakocra named kelef until a wasting sickness overtook her and to safe her, miriam's wings were amputated as they had atrophied. as she recovered, miriam settled into being the seamstress for the circus.
remembering the act he saw while traveling with his friends, nathaniel sought it out once more and by the time he found it, miriam had left the circus apprentice under a seamstress in baldur's gate and he went after her. as that was where he grew up and where his family resides, it didn't take natheniel long to find her and thus began their happily ever after where they settle into a home on a bit of acreage in the western heartlands while continuing their businesses in baldur's gate β threadfully yours and the iron wit β and starting a family.
name: asher
relation: first-born son, twin to bethany
about: helps run the iron wit with their father.
name: bethany
relation: first-born daughter, twin to asher
about: a wizard, currently studying at candle keep and writes magical manuscripts and other related items under the pseudonym aurora fortuna.
name: claude
relation: older brother, twin to dalilah
about: along with asher, helps run the iron wit.
name: dalilah
relation: older sister, twin to claude
about: party of an acting troupe, but is actually part of the harpers.
name: felix
relation: twin brother
about: ranger, spends a lot of his time patrolling the roads to keep them safe and often sells his services to guard people traveling.
name: giddeon
relation: younger brother
about: one of the two babies of the family, still teenaged and feeling things out in his life. partial to the arts, like the rest of their family, but takes to it more like his twin sister hannah.
name: hannah
relation: younger sister
about: the other baby of the family and twin sister to giddeon. partial to the arts and enjoys spending time outside, cloud gazing so her mind can wander.
name: phoebe berry ( nee albertine )
relation: aunt, nathaniel's sister
about: close to evelyn and her siblings, she is the cool aunt and the main reason why bethany wished to channel into the weave and become a wizard.
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name: sister agatha
relation: superior within the church of helm
about: seeing agatha and the other clerics of helm traveling through the streets of bladur's gate after a tiresome battle is what made evelyn wish to devote herself to the diety.
name: sera
relation: within the same cohort
about: a young woman, much like evelyn, who felt the calling of helm and joined to protect the innocent. unlike evelyn, sera stayed in baldur's gate while evelyn and a handful of others ventured north to help the dale's with the everlasting night.
name: gavrin verril
relation: paladin of helm
about: a young man evelyn grew close to during her time at the church of helm, but grew even close as they traveled north together. there might have been something blooming between them, but that was shattered when a dwarven cleric off levistus stabbed gavrin with a piece of chardalyn, corrupting him. over time, he became possessive and controlling of evelyn. she couldn't save him as she lacked the skills to pull the corruption from him and when he realized that he couldn't have her or control her, he attacked her in her sleep. thankfully he missed her heart and she managed to heal her wound while fighting back. she stabbed him and felt him for what she thought was dead in the snow, but he was still alive and has taken on a new identity and appearance in an attempt to win her back.
name: aliq trestra
relation: physician and owner of the happy leech
about: a red skinned tiefling with a scar across his bottom lip that hints at a rougher life than the one he leads now. he has well-cared-for hair drawn into a loose ponytail and so dark a color that it has a purple shine. he is fifteen to twenty years evelyn's senior, but as a tiefling, his aging has slowed in his middle age, and he appears not much older than evelyn, but their past encounters betray the discrepancy in their age. the man has dandelion-yellow eyes that are quick and alert. his manner of dress is exquisite, especially given the nature of the dales, often wearing shirts with large buttons, silken shirts, belt buckles, and pants tailored to his body. due to the life he lived before, his fingers are quick and nimble, making him an excellent surgeon when such skills are needed.
name: grigor stareg
relation: cleric of helm, evelyn's acolyte
about:
name: alinar
relation: the speaker's assistant in bryn shander and son of the town guard
about: 3/4 elf, 1/4 human and an aasimar in the sense he and his twin sister amaril were blessed by their mother's ( a half elf paladin who is part of evelyn's party in the campaign ) goddess, chauntea, while she was pregnant with them. he did not know he was an aasimar until meeting evelyn and quickly became smitten with her as celestial blooded tend to bond with one another.